Difference: GMTVideos (1 vs. 10)

Revision 10
14 Dec 2023 - gmt11
Line: 1 to 1
 
META TOPICPARENT name="GMTSoftware"
Dr Graham Treece, Department of Engineering
Line: 18 to 18
 

Changed:
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| Foetus - shape based interpolation
>
>
| Foetus - shape based interpolation
  Reconstruction using Shape Based Interpolation.

Changed:
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\ | Foetus - centroid guided interpolation
>
>
\ | Foetus - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction
Changed:
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<
\ | Foetus - new disc guided interpolation
>
>
\ | Foetus - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report.
Changed:
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\ | Foetus - volume rendered ultrasound datas
>
>
\ | Foetus - volume rendered ultrasound datas
  You can also volume render the actual ultrasound data which the previous surfaces were based on. \ | Part of the portal venous system, reconstructed from six ultrasound B-scans.
Line: 33 to 33
 

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Changed:
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\ | Hepatic system - shape based interpolation
>
>
\ | Hepatic system - shape based interpolation
  Reconstruction using Shape Based Interpolation.
Changed:
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<
\ | Hepatic system - centroid guided interpolation
>
>
\ | Hepatic system - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction.\ |

\ | |

Changed:
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<
\ | Hepatic system - previous disc guided interpolation
>
>
\ | Hepatic system - previous disc guided interpolation
  Reconstruction using Maximal Disc Guided Interpolation, as presented in a technical report.
Changed:
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\ | Hepatic system - new disc guided interpolation
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>
\ | Hepatic system - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report \ |

Line: 55 to 55
 

|

Changed:
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\ | Skulls - surface lighting
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>
\ | Skulls - surface lighting
  My technique (on the right) compared to Shape Based Interpolation (on the left). Each time the skulls rotate, the number of cross-sections used to define the surface is reduced, starting at 145 and finishing at 20. The skull on the left clearly degrades more quickly than that on the right. \ |
Line: 63 to 63
  \ | |

Changed:
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\ | Skulls - with curvature
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\ | Skulls - with curvature
  The same as above, save that the surface has been colour coded with an estimate of surface curvature (deep blue for low curvature, to red for high curvature). This accentuates the areas of poor surface interpolation. \ |

Line: 88 to 88
  \ | |

Changed:
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\ | Queen chess piece
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\ | Queen chess piece
 
Changed:
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\ | Pawn chess piece
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\ | Pawn chess piece
 
\ |

\ | |

Changed:
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\ | Hand
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\ | Hand
 
Changed:
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\ | Heart
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\ | Heart
 
\ |

\ | |

Changed:
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\ | Pear
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\ | Pear
 
Changed:
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\ | Mushroom
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>
\ | Mushroom
 
\ |

\ | |

Changed:
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\ | Les Paul
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\ | Les Paul
 
Changed:
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\ | Guitar Case
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>
\ | Guitar Case
 
\ |

\ | |

Changed:
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\ | Dragon
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\ | Dragon
 
Changed:
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\ | Creature
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>
\ | Creature
 
\ |

\ | |

Changed:
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\ | Tricycle
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\ | Tricycle
 
Changed:
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\ | Sphere
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\ | Sphere
 
\ |

Line: 143 to 143
 

META FILEATTACHMENT attachment="dragon_to_creature3_00.gif" attr="" comment="" date="1403602647" name="dragon_to_creature3_00.gif" path="dragon_to_creature3_00.gif" size="18336" user="pr374" version="1"
Revision 9
08 Feb 2021 - gmt11
Line: 1 to 1
 
META TOPICPARENT name="GMTSoftware"
Dr Graham Treece, Department of Engineering
Line: 18 to 18
 

Changed:
<
<
| Foetus - shape based interpolation
>
>
| Foetus - shape based interpolation
  Reconstruction using Shape Based Interpolation.

Changed:
<
<
\ | Foetus - centroid guided interpolation
>
>
\ | Foetus - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction
Changed:
<
<
\ | Foetus - new disc guided interpolation
>
>
\ | Foetus - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report.
Changed:
<
<
\ | Foetus - volume rendered ultrasound datas
>
>
\ | Foetus - volume rendered ultrasound datas
  You can also volume render the actual ultrasound data which the previous surfaces were based on. \ |
Deleted:
<
<
  Part of the portal venous system, reconstructed from six ultrasound B-scans.

Line: 34 to 33
 

|

Changed:
<
<
\ | Hepatic system - shape based interpolation
>
>
\ | Hepatic system - shape based interpolation
  Reconstruction using Shape Based Interpolation.
Changed:
<
<
\ | Hepatic system - centroid guided interpolation
>
>
\ | Hepatic system - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction.\ |

\ | |

Changed:
<
<
\ | Hepatic system - previous disc guided interpolation
>
>
\ | Hepatic system - previous disc guided interpolation
  Reconstruction using Maximal Disc Guided Interpolation, as presented in a technical report.
Changed:
<
<
\ | Hepatic system - new disc guided interpolation
>
>
\ | Hepatic system - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report \ |

Line: 57 to 55
 

|

Changed:
<
<
\ | Skulls - surface lighting
>
>
\ | Skulls - surface lighting
  My technique (on the right) compared to Shape Based Interpolation (on the left). Each time the skulls rotate, the number of cross-sections used to define the surface is reduced, starting at 145 and finishing at 20. The skull on the left clearly degrades more quickly than that on the right. \ |
Line: 65 to 63
  \ | |

Changed:
<
<
\ | Skulls - with curvature
>
>
\ | Skulls - with curvature
  The same as above, save that the surface has been colour coded with an estimate of surface curvature (deep blue for low curvature, to red for high curvature). This accentuates the areas of poor surface interpolation. \ |

Line: 73 to 71
 

Morphing Sequences

Changed:
<
<
You can also apply essentially the same algorithm used to interpolate the cross-sections above to form surfaces to the interpolation of surfaces themselves. This can be used to generate a sequence of interpolated surfaces in between an initial and a final surface - i.e. a three-dimensional morph. Unlike conventional 2D image morphing, 3D morphing enables you to change the camera viewpoint and lighting parameters during the morphing sequence. Here are a couple of examples, both generated using software which is available to download, and described in a technical report.
>
>
You can also apply essentially the same algorithm used to interpolate the cross-sections above to form surfaces to the interpolation of surfaces themselves. This can be used to generate a sequence of interpolated surfaces in between an initial and a final surface - i.e. a three-dimensional morph. Unlike conventional 2D image morphing, 3D morphing enables you to change the camera viewpoint and lighting parameters during the morphing sequence. Here are a couple of examples, both generated using software which is available to download, and described in a technical report.
 

Note that all these images and videos have been generated at very low resolutions in order to make them possible to download! The real thing is of much higher quality.

Line: 90 to 88
  \ | |

Changed:
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\ | Queen chess piece
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\ | Queen chess piece
 
Changed:
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\ | Pawn chess piece
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\ | Pawn chess piece
 
\ |

\ | |

Changed:
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\ | Hand
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\ | Hand
 
Changed:
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\ | Heart
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\ | Heart
 
\ |

\ | |

Changed:
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\ | Pear
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\ | Pear
 
Changed:
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\ | Mushroom
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>
\ | Mushroom
 
\ |

\ | |

Changed:
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\ | Les Paul
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>
\ | Les Paul
 
Changed:
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\ | Guitar Case
>
>
\ | Guitar Case
 
\ |

\ | |

Changed:
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\ | Dragon
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>
\ | Dragon
 
Changed:
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\ | Creature
>
>
\ | Creature
 
\ |

\ | |

Changed:
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\ | Tricycle
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>
\ | Tricycle
 
Changed:
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\ | Sphere
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>
\ | Sphere
 
\ |

Revision 8
11 Sep 2020 - gmt11
Line: 1 to 1
 
META TOPICPARENT name="GMTSoftware"
Changed:
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Dr Graham Treece, Department of Engineering

>
>
Dr Graham Treece, Department of Engineering
 

Videos

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Here are some videos of surface reconstructions and morphing sequences ...
>
>
Here are some very old videos of surface reconstructions and morphing sequences ...
 

In vivo surface reconstruction

Line: 19 to 18
 

Changed:
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<
| Foetus - shape based interpolation
>
>
| Foetus - shape based interpolation
  Reconstruction using Shape Based Interpolation.

Changed:
<
<
| Foetus - centroid guided interpolation
>
>
\ | Foetus - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction
Changed:
<
<
| Foetus - new disc guided interpolation
>
>
\ | Foetus - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report.
Changed:
<
<
| Foetus - volume rendered ultrasound datas
>
>
\ | Foetus - volume rendered ultrasound datas
  You can also volume render the actual ultrasound data which the previous surfaces were based on.
Changed:
<
<
|
>
>
\ |
 

Part of the portal venous system, reconstructed from six ultrasound B-scans.

Line: 40 to 34
 

|

Changed:
<
<
| Hepatic system - shape based interpolation
>
>
\ | Hepatic system - shape based interpolation
  Reconstruction using Shape Based Interpolation.
Changed:
<
<
| Hepatic system - centroid guided interpolation
>
>
\ | Hepatic system - centroid guided interpolation
  Reconstruction using Shape Based Interpolation, using centroids to guide the interpolation direction.
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |
  |

Changed:
<
<
| Hepatic system - previous disc guided interpolation
>
>
\ | Hepatic system - previous disc guided interpolation
  Reconstruction using Maximal Disc Guided Interpolation, as presented in a technical report.
Changed:
<
<
| Hepatic system - new disc guided interpolation
>
>
\ | Hepatic system - new disc guided interpolation
  Reconstruction using an improved version of Disc Guided Interpolation, presented in another technical report
Changed:
<
<
|
>
>
\ |
 
Changed:
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<
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>
>
\ |
 

A child's skull, reconstructed from a varying number of Computed Tomography images.

Line: 72 to 57
 

|

Changed:
<
<
| Skulls - surface lighting
>
>
\ | Skulls - surface lighting
  My technique (on the right) compared to Shape Based Interpolation (on the left). Each time the skulls rotate, the number of cross-sections used to define the surface is reduced, starting at 145 and finishing at 20. The skull on the left clearly degrades more quickly than that on the right.
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |
  |

Changed:
<
<
| Skulls - with curvature
>
>
\ | Skulls - with curvature
  The same as above, save that the surface has been colour coded with an estimate of surface curvature (deep blue for low curvature, to red for high curvature). This accentuates the areas of poor surface interpolation.
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |
 

Morphing Sequences

Changed:
<
<
You can also apply essentially the same algorithm used to interpolate the cross-sections above to form surfaces to the interpolation of surfaces themselves. This can be used to generate a sequence of interpolated surfaces in between an initial and a final surface - i.e. a three-dimensional morph. Unlike conventional 2D image morphing, 3D morphing enables you to change the camera viewpoint and lighting parameters during the morphing sequence. Here are a couple of examples, both generated using software which is available to download, and described in a technical report.
>
>
You can also apply essentially the same algorithm used to interpolate the cross-sections above to form surfaces to the interpolation of surfaces themselves. This can be used to generate a sequence of interpolated surfaces in between an initial and a final surface - i.e. a three-dimensional morph. Unlike conventional 2D image morphing, 3D morphing enables you to change the camera viewpoint and lighting parameters during the morphing sequence. Here are a couple of examples, both generated using software which is available to download, and described in a technical report.
 

Note that all these images and videos have been generated at very low resolutions in order to make them possible to download! The real thing is of much higher quality.

Line: 103 to 81
 

|

Changed:
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| Source model (click on image for larger version).
>
>
\ | Source model (click on image for larger version).
 
Changed:
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| Target model (click on image for mpeg video).
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>
\ | Target model (click on image for mpeg video).
 
Changed:
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>
>
\ |
 
Changed:
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<
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>
>
\ |
  |

Changed:
<
<
| Queen chess piece
>
>
\ | Queen chess piece
 
Changed:
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<
| Pawn chess piece
>
>
\ | Pawn chess piece
 
Changed:
<
<
|
>
>
\ |
 
Changed:
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<
|
>
>
\ |
  |

Changed:
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<
| Hand
>
>
\ | Hand
 
Changed:
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| Heart
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>
\ | Heart
 
Changed:
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>
>
\ |
 
Changed:
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>
>
\ |
  |

Changed:
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| Pear
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>
\ | Pear
 
Changed:
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| Mushroom
>
>
\ | Mushroom
 
Changed:
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<
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>
>
\ |
 
Changed:
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<
|
>
>
\ |
  |

Changed:
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| Les Paul
>
>
\ | Les Paul
 
Changed:
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<
| Guitar Case
>
>
\ | Guitar Case
 
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |
  |

Changed:
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<
| Dragon
>
>
\ | Dragon
 
Changed:
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<
| Creature
>
>
\ | Creature
 
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |
  |

Changed:
<
<
| Tricycle
>
>
\ | Tricycle
 
Changed:
<
<
| Sphere
>
>
\ | Sphere
 
Changed:
<
<
|
>
>
\ |
 
Changed:
<
<
|
>
>
\ |